Monad is a networked intra-active virtual instrument made with openFrameworks. Participants draw and manipulate virtual objects, resulting in animation and sound. The system works in a server-client relationship, where all players are clients and the server holds the virtual object data which the clients interact with. There are also game mechanics embedded in the environment; an internal economy that functions with musical exchange.

Supports my Masters thesis with Anıl Çamcı‘s supervision. Code is here (contributed by Barış Demirdelen).



monad solo 2017-03-16 14-59-56 h.264 from cemç on Vimeo.

early mechanic